Well, I picked this up, and I must admit I’m very very impressed.
In itself, it’s a good fun racing game, but as part of the bigger picture of the future of games it’s a good sign.
For those unaware, Burnout Paradise is a racing game, set in a freeroaming city. The concept is as simple as : pull up at a set of traffic lights, rev your engine and a new race begins. There is no interruption in the flow of gameplay to select what event you’re going to take part in, as the events are just there.
Sticking with the interruption free interface, to go online, you hit right on the d-pad twice, and that’s it, you’re online. In the same place in the city, in the same car, with minimal interruption. As said before, if this is the way that freeform gaming is developing, then we’re in for a good generation.
Core of the game aside (I’m not a games reviewer, and probably never will be), it’s the little touches that really add of the overall ‘quality feel’ of the presentation of the game. Leave the controller along for 30 seconds, your car engine switches off. Leave it a little longer, and the game enters a ‘Photograph Paradise’ screensaver type mode, showing the impressive environments off set to classical music. It just oozes a quality, polished presentation.
I’m really looking to getting my teeth into the completists element of the game. The game counts the number of specific billboards and private property fences you smash through, with a combined total of over 500… Most of these are well hidden, or challenging to smash. Coupled with the 120 or so events, it should provide a decent amount of longevity.
I’m quite pleased with the soundtrack too. I mean how can a game featuring Faith No More, Guns & Roses and Adam Ant be bad?! :p
Anyways, I’ve rambled like a terrible games journalist for long enough (without actually telling you a great deal about the game…), so I must depart.
Also, I’ve met the commitment I made in the previous entry, so you can all bugger off ’til June now ![]()
January 27, 2008